Calldll.xcomp forStudio — anybody know where it came from??
The Mac build of calldll.u_xcomp was done by Mitford House for Studio 5 and/or 6 to work as you said, as a placeholder that avoids obscuring those Windows-only RegisterDLL and CallDLL commands as Xnnnnn tokens in your code when viewed on Mac. A couple years ago I ported the Windows version to 64 bit, and then Mitford House cleaned that up and fixed a bug or two in it, before shipping it with Studio 8. I did not build a stubbed-out Mac equivalent. If the Omnis engineers don’t have time to do that, I could give it a shot, but I’d submit an enhancement request for starters – they probably just overlooked it.
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