Calldll.xcomp forStudio — anybody know where it came from??
Wow, I’ve always just accepted the norm, just random gibberish on OSX.
Thank you for the late Christmas present 🙂
Mike Matthews, Managing Director, Lineal Software Solutions Ltd
Apple Reseller, Microsoft Partner, SQLWorks Business Partner
phone: 01271 375999 | web: lineal.co.uk <www.lineal.co.uk/> | email: firstname.lastname@example.org <mailto:email@example.com>
> On 2 Jan 2018, at 04:05, Kelly Burgess <firstname.lastname@example.org> wrote:
> Hi Doug,
> The Mac build of calldll.u_xcomp was done by Mitford House for Studio 5 and/or 6 to work as you said, as a placeholder that avoids obscuring those Windows-only RegisterDLL and CallDLL commands as Xnnnnn tokens in your code when viewed on Mac. A couple years ago I ported the Windows version to 64 bit, and then Mitford House cleaned that up and fixed a bug or two in it, before shipping it with Studio 8. I did not build a stubbed-out Mac equivalent. If the Omnis engineers don’t have time to do that, I could give it a shot, but I’d submit an enhancement request for starters – they probably just overlooked it.
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